The dictionary doesn't do this game justice...
For there are no words to describe how awesome this game is! If a Super Mario 64-ish game were officially created for a handheld platform for 2D purposes...it would likely be something like this.
I enjoyed how you kept faithful to many aspects of the old games (I was almost self-navigating the Hazy Maze Cave since it's design was similar enough to the old one!) and at the same time brought in great new ideas (new level designs and surprise plot twists!)
You seemed to handle difficulty pretty well too! The first levels were farily simple, and the final stages were grueling, yet not quite frustrating. Good balance!
And the last segment of the game...I'm not going to spoil anything...but seriously, Mario isn't normally allowed to be that epic! That was truly spectacular, especially for a flash game!
The only obvious complaint is the inevitable lag. You often have so much going on, the game almost seems to crap it's pants! Don't get me wrong, I loved it when things got hecktic, but the slowed gameplay did SLIGHTLY take me out of the experience. But hey, probably not much you can do there.
Don't know what else to say, really. Haven't given the level designer enough time to say anything intelligent about it (but MAJOR points for simply having it!). I think I'll go find me the rest of those shine sprites now ^_^
I am floating lazily among the musical shapes...
The game was simple and smooth. It kept me enraptured with it's calm setting and beautiful music. At times I felt like there could have been something more...just some other small twist to make it more interesting...to make it seem more like a game and less like a clever way to listen to music.
But the execution made me overlook that in the end. The soft piano tones along with the lazily floating shapes was enough to melt the soul...
Or something like that ^_^
Very nice job.
Either I'm out of practice...
Or this is hard! In a good way though!
This is very much an improved game. It feels very polished...and you even added in several features...such as the keyboard/guitar style controles ^_^
The game is very rewarding with the award points as well. While not exactly new in comparison to your previous game, the number and variety of guitars to unlock is very cool. The descriptions of the guitars are half the fun too!
As I mentioned earlier, this game brings about a whole lot more challenge (for me, anyway). I was having an easy time with it at first until I came to "Trainwreck." The name said it all for me. I then knew what I was in for (it was a song only half-way down the list after all!). In addition...getting perfect awards with songs of those lengths?! O_o
One nitpick: the announcers for both this and the previous games are awesome...but this one lacks a comparative "umph." After listening to the last announcer for a while, this one seems a little half-hearted. I kept on thinking, "you don't seem too excited." As a side note, I thought it was funny when I am on a roll and screw up royally, so the announcer says something like, "Supe-WEAK!" >_>
I do miss some old titles, by the way. I know that you shouldn't repeat songs, but I missed Guitar vs. Piano. Plus some Mario/Zelda songs just because I'm a gaming geek ^_^
Once more: this is an improvement to an already awesome game. I'm not even really into this brand of music either. It keeps me entertained and challeged (very much so). You, sir, deserve a hearty pat on the back, and a whole lotta good votes and reviews. Awesome job.
That was really clever
I recalled reading about a twist in your game, so I dived in with said expectations. I was mildly amused with how the key doors/platforms worked, and wondered vaguely if that was the twist.
Then the next level happened and my eyes bugged out for a moment. Woah.
Very clever platforming idea and well implemented. Liked the portal references!
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